The Silent Age is a point-and-click adventure game that puts players in control of Joe, an average janitor who is thrown into remarkable circumstances. Joe’s life is quickly turned upside down as he meets a time traveler who informs him that the world will end unless he is able to stop it. Joe receives a time traveling device which players will later use as one of many tools for solving the game’s various puzzles. Players spend their time working through the different settings of the game, gathering important information, tools, and plot points.
The story takes place in Key West and you befriend the wise hermite Master QWERTY who decides to help you find your inner key. Together you travel the world and slowly you unlock and understand the wisdom of the real keyboard sports. You need to Escape stuff and Enter stuff and some stuff is Caps Locked. Well, we think you get it, but if you are not convinced yet there is also planes, lava, trophies, flamingos and a awesome soundtrack. The end credit song alone is a reason to try this cool indie game.
Pearly is a fun and friendly game for playful and creative kids. The game is free of speech and text, so children from all over the world and all ages can play all by themselves – without help from Mom or Dad.
In-app purchases for iOS and Google Play
Java Plugin to handle In-app purchases for Kurio devices
Complete remake of the user interface
Package management (Asset Bundle downloading and installing)
Neon Zone is a physics-based brain teaser in which walls become floors as you turn your phone. The objective is simple: Slide the block to absorb all energy spheres in order to advance to the next level. Move the block by rotating the phone and tap to jump to the floors above while you avoid falling off the level. Neon Zone can be as casual or as challenging as you want. Challenge yourself or your peers to reach a perfect score or just play at your own leisure.
SNOT! is a singleplayer platformer for consoles. It is a 2D side-scroller, in which the player controls a sticky ball of snot, which uses its physical properties to overcome challenges. Similar to games Gish and Soundshapes snot has the ability to stick to objects, allowing the player to climb vertical slopes, or hang upside down.
A massive wave of zombies is surging through the country, consuming all brains on their way. As zombies keep joining the horde, and the human population lessens, it becomes increasingly hard to find nutritious brains to feed upon. As a result, great competition and animosity breaks out in the zombie hordes, with each and every zombie struggling to obtain this scarce resource.
In BRAINZ! the player takes control of one of these poor zombies. He must compete against the other zombies, in order to survive. He has to do this, while also avoiding death, or captivity, by humans. The motivation of the player is centered around the acquisition of brains. The player must make tactical decisions on-the-fly, about whether to disable the other zombies, use them as cannon fodder, or attack the live humans.
Decided to use my spare time to learn about Unity3D and what better way to learn than by recreating a part of one of your favorite games? Megaman 2 is a classic platform game by Capcom which was released in 1988. This is without a doubt one of my favorite games of all time and countless hours of my childhood were spent on destroying robots made by the evil Dr.Wily.
Final project in my Master studies at Danmarks Tekniske Universitet
In this project, a new approach to render lava surfaces was presented. The method used an approach previously
introduced to render water surfaces and adapted it to render lava surfaces. The method was able to render
point-based lava surfaces at interactive rates over thousands of particles by using several oﬀ-screen renderings
and the Graphics Processing Unit (GPU).
The method animates a set of particles and classifies them into several clusters. It uses the results from the particle-based simulation to create a density ﬁeld by assigningeach particle a density function and accumulating the results from the functions of all the particles. An isosurface was extracted using the density ﬁeld, resulting in a normal and height texture. A lava surface was then rendered by the way of point rendering, texture sampling, splatting and color accumulation.
Final project in the "Computer Animation & Modelling" course I took at DTU. In this project we (me and Hilmar) tried to recreate the environment seen on the TV Show, Futurama. In this video we hear that a drunk Bender (a robot character in the show) has taken control of the crew's spaceship and we watch as he tries to control the vehicle around the group's headquarters. The video starts with a black screen and Bender talking.
Modelling rain in virtual environments
Final project in my Bachelor studies at Reykjavik University
Different elements of weather are often used to add realism to outdoor environments in a virtual environments. In this project a weather engine was created that is capable of creating different types of rain. The engine is capable of creating many sorts of rain whether it will be simple rainfall that falls straight down from the sky or rain in extreme weather conditions. The goal here was to implement different types of rain using the Panda3D game engine and animate it using shaders. Numerous vertices are created and then drawn and animated using shaders with the CG shader language.
Final project in the "Virtual Environments" course taken at Reykjavik University
Scary World was an atmospheric customizable world which included effects like clouds, fog, miasma (fog made out of particles), earth, sky and ambient noises. Hell allowed the user change the environment settings in runtime. For example to turn on and off all these effects, modify color settings for all effects, change the height for both particle systems (Clouds/Miasma) and modify the fogs density.